OMEN BEGINNER’S GUIDE

09 / 04 / 20

Omen hunts in the shadows. He renders enemies blind, teleports across the field, then lets paranoia take hold as his foe scambles to uncover where he might strike next.

Role: Controller

SIGNATURE ABILITY: DARK COVER

EQUIP a shadow orb and see its range indicator. FIRE to throw the shadow orb to the marked location, creating a long-lasting shadow sphere that blocks vision. HOLD ALTERNATE FIRE while targeting to move the marker further away. HOLD the ability key while targeting to move the marker closer

This ability allows Omen to place a smoke anywhere on the mini-map, you press alternate fire to extend it out and “E” to bring it back in. If you deploy this from cover reading the mini-map, you can smoke off anything. Dark Cover is pretty easy to use but you have to keep in mind that it’s got a weird personality to it. It’s going to throw the orb outward where you are pointing your crosshair. Make sure that you keep your crosshair either horizontal to where you to where you want it to go.

You can also throw it up in the air, and it will bloom out, expand and the drop to the ground like a bubble. You won’t be thinking about where you are trying to place it and how high you will need to aim it so that it drops where you want. If you aim too low it can go in the ground and if you aim too high it can get wasted. You will have to do some trial and error to get this work every time. Keep in mind that the smokes are hollow which means it’s both easier for you and your opponents to play inside them. As soon as you walk through the edge of them – you’re all of a sudden in a little room. Omen gets another one of these after 30 seconds which makes it one of the more “spammable” smokes in the game. However, it doesn’t last as long as some of the other Controller smokes like Brimstone. You can combo this smoke with Omen’s two styles of teleport…

SHROUDED STEP

EQUIP a shadow walk ability and see its range indicator. FIRE to begin a brief channel, then teleport to the marked location

This is a quite short-range teleport. It doesn’t go very far, but after a small channel does allow you to teleport into a new location. Shrouded Step can be good to get on top of a boxes. You can use it to get across gaps. If the enemy saw you a long distance away at a choke, you can Shrouded Step to the other side to mess with their crosshair placement. Because this ability does commit a voice line, you could just do it in place, right next to yourself to trick your opponents. You can make them think that you moved, and you really didn’t. It’s possible to use it into your own smoke. However, this is a little bit of a dangerous tactic, though when mastered, does have some serious outplay potential. Keep in mind that you can’t shoot immediately after teleporting, so if your enemy catches you out – you will be a free kill.

PARANOIA

INSTANTLY fire a shadow projectile forward, briefly reducing the vision range of all players it touches. This projectile can pass straight through walls

You can only buy one of these and what it does is instantly fire a shadow. If it hits an enemy, they have their vision massively obscured. They actually have like short-range eyesight. When you get hit by this – it looks like you are stuck in a smoke. Although you have to be right on the enemy with this, when he does get hit by this, it’s essentially like getting flashed in just a different kind of way. When it does effectively hit your opponents, you will know with the indicator on their head.

ULTIMATE: FROM THE SHADOWS

EQUIP a tactical map. FIRE to begin teleporting to the selected location. While teleporting, Omen will appear as a Shade that can be destroyed by an enemy to cancel his teleport

From the shadows allows you to teleport anywhere on the map. You can teleport into the enemy spawn. You can put a smoke across the map and teleport into it. It does announce to the enemy that you are doing it, and it will be even more obvious if the enemy is close to where you teleport. You can’t teleport onto an enemy without them realizing, but if you do, your opponent have option to either kill you during the channel, which won’t actually kill you. It will just cancel your ultimate, or they can let the channel finish and then commit to a fight. Try to teleport to a spot where you think is completely safe so the enemy doesn’t hear you.

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