VIPER BEGINNER’S GUIDE

15 / 04 / 20

Viper deploys an array of poisonous chemical devices to control the battlefield and cripple the enemy’s vision. If the toxins don’t kill her prey, her mindgames surely will.

Role: Controller

SIGNATURE ABILITY: TOXIC SCREEN

EQUIP a gas emitter launcher. FIRE to deploy a long line of gas emitters. RE-USE the ability to create a tall wall of toxic gas at the cost of fuel. This ability can be RE-USED more than once

Toxic screen can be launched across the map which makes it kind of insane. You can look to your mini-map to see where it can go if you are throwing it above buildings. With that you can set up for a clear line of sight lanes for you and your team to take.

POISON CLOUD

EQUIP a gas emitter. FIRE to throw the emitter that perpetually remains throughout the round. RE-USE the ability to create a toxic gas cloud at the cost of a duel. This ability can be RE-USED more than once and can be picked up to be REDEPLOYED

Similar to Toxic Screen, Viper also has Poison Cloud on her “Q” which she throws down an emitter. Both the Screen and the Cloud use her toxic resource. If she uses both at the same time, her resources will be drained quite quickly. All though toxins recharge at a pretty decent rate meaning that in a round you can set these things up to last the full duration a few times. With just these abilities, Viper has the potential to lock down lines of sight on areas for whole round.

SNAKE BITE

EQUIP a chemical launcher. FIRE to launch a canister that shatters upon hitting the floor, creating a lingering chemical zone that damages and slows enemies

Nothing too fancy with this ability. It’s just a poisoned version of a molotov. Just like other launcher it can be sent across the map in order to land in a specific location. It can also be put into your Poison Cloud effect in order to punish enemies rushing you down.

ULTIMATE: VIPER’S PIT

EQUIP a chemical sprayer. FIRE to spray a chemical cloud in all directions around Viper, creating a large cloud that reduces the vision range and maximum health of players inside of it

You select an area to place it down in front of you. From that point the pit will expand out. It’s sort of a poisonous cloud where it doesn’t go down in a set area but expands based on where you put it. For instance if you put in in an area that doesn’t have a lot of air space (like hallways) it’s going to stretch out further.

If you put in out in open space it’s going to be one large blob in more of a set distance but it’s about the size of a bomb site. You can really lock down an area of the map when using it. If you step out of Viper’s Pit for more than like a second it will cancel the ultimate but if you don’t – it will be omitted for the whole round. While inside the cloud, enemies have their vision obscured massively. Also, they will have their health decayed over time – all the way down to 1HP. It won’t kill them, and it will regenerate when they escape the cloud but it pretty badly injures them, making it even worse to fight inside it. Targets that are near you, inside a Viper’s Pit will be marked, allowing you to see them easily.

Because it has a marker, it’s possible to point it around a corner when you are casting it. That can be a good strategy when you are retaking a site where the bomb is planted. You can place down this ultimate from safety and then make your way to the bomb. Remember that it does obscure vision for everybody so because of that, it’s possible for enemies to get past through you and your team. It’s risky but if they take that chance – it can create lanes for the enemy to flank you.

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